I have the feeling that they do not need a special introduction for, allow me the expression, “eccentric persona” as Sherlock Holmes. The fictional private investigator writer Conan Doyle and also founder of the kind of crime fiction, always manages to be topical and certainly not random. For almost a half century, through his adventures in novels, movies, TV series, video games, etc., has managed to surpass in popularity every other fictional competitor.
Love with the crime, not to the commission, but the detection of having an obsessive relationship with the observation, creates a permanent headache for police inspectors, which is called to help because of the complexity and many incomprehensible times for those way of thinking / parallel indifferent to fame, leaving many times the credit for the elucidation of cases for them than for himself. Eccentric and witty, does not hesitate to launch unannounced quotes black humor icy leaving his interlocutors, and could be described by some slightly distant and rather haughty. Sometimes to resolve a case expands consciousness using “legal” -for the Britain of that time always, substances such as cocaine. The oddity of course not just his professional life, as several times has been presented as a psychotic with cleanliness and order. There nourishes special appreciation for the female sex, despite being drawn from it, believing that emotion acts as a deterrent to the cold logic of which should be guided a criminologist. The degree of love of this imaginary hero fans was so great that soon appeared groups that supported and tried through studies to demonstrate how Sherlock was a real person.
Concerning transport the character in games, the last decade of the rights of the hero holds Frogwares. The Sherlock Holmes: The Devil’s Daughter is the eighth work of the studio (though in the meantime there have been some spinoff games), while the script of links to its predecessor, Crimes and Punishments, is minimal. There would be foolhardy to say that with this essay the Frogwares make an informal reboot of the series, since the Sherlock and Watson presented several years younger differently from their usual style, and learn about their marital status, on which was not referred to in the previous parts.
Let’s take things from the beginning. Starting the adventure track your character through the introductory cinematic, running into a wooded area trying to save the realm of a Sniper, which is directed toward him. Immediately after, through a flashback (namely 48 hours before), you are within the safety of your apartment, to receive a knock on your door from your new neighbor Alice, which, judging from the full mystical symbols appearance of it appears early that something is amiss. H Alice brings you in contact with young Tom, who is desperately searching for his vanished father recently. The Sherlock, flooded by feelings of altruism, can not refuse to provide free of charge to help the eight-year child and so begins the first of the four basic assumptions of game.
As mentioned above, The Devil’s Daughter tries to bring out a more emotional side of Sherlock Holmes, but ultimately creating a one-dimensional and slightly “cliche” effect. Soon, then, you see that he has a daughter, but that due to the increased of work commitments neglecting, forgetting basic things for her, as her birthday, so the girl, who having already entered the crucial stage of pre-pubertal, from a point somewhere and then taking the “wrong way”. The overactive Sherlock know that gives the position of a milder tones, in the limits indifferent character, who does not hesitate to sacrifice even his own life to save his loved ones. At least the impeccable British accent indicates once again present, a great change of the actor who embodies the character. Although seemingly cases not linked in some way to each other throughout the course of the aspects of the personalities of the main characters is built background and unfold, so we have a few hours later the execution of the final act of “drama” which escapes professional paths and respect the same privacy of Holmes. The cases in general is quite well written, while the requisite twists lacking due to have every police themed game that respects himself.
The first basic mechanism of the game with whom you come in contact is that of sketching portraits. Specifically, every time you meet one of the key witnesses of a case, you must collect information about him based on his appearance and behavior. On the one hand then two bloodshot eyes could indicate that the subject suffers from chronic conjunctivitis or the other is a potential indication that he had burst into tears a few minutes before the interrogation. A neck full of signs could be a sign of malnutrition, while a piece of paper protruding from the pocket of a jacket indicates that the person has gone through the basic stages of education and possess the ability to read.
Having checked all the data, you must validate the final results of the observation. Then performing questions learn additional information, which give you the necessary objectives to pursue the case. Sometimes, when you notice that the witness is lying, displayed a QTE before the end of which must be a confrontation of the elements already possess proving that his words are false. The above mechanism though in theory looks great and manages to put you well on the skin of the role, unfortunately ends slightly decorative, since even if you have not selected the correct details of a portrait, in the end most of the time all necessary data finding the real culprit to get through other means.
Your compass in solving the cases is your diary, in which you see all your active quests, a small map with the regions of interest (which you can access using the fast travel mechanism), the salvaged items and documents, including letters, addresses or newspapers cards. Also your calendar is on record all the dialogues have made with the characters of the base case to refer to them when you feel it appropriate, while the echoes are usually letters you get to learn new different characters, whom you met in previous cases. Finally, calendar, find the summaries of all portraits shaded from the beginning to the end of the game.
In your apartment, which serves as the main hub of the game, you encounter various useful tools, one of which is the make-up table. Through this you can intervene on your external appearance of the character by changing his hairstyle or wearing of various fanciful hats and glasses, you can add the beard, while the wardrobe offers a respectable number of clothing for every occasion. The use of clothing is not only limited to the aesthetic part of the thing, as the appropriate garment gives you access to various areas of the game, where you must go in disguise or in various clubs closed as the bowling club.
Throughout the course of the game you meet number logic puzzle, which you solve by considering the environment and following two or three predefined steps that promote the development of research. Important tools of Sherlock are imaginatation and detective modes reminiscent of something from eagle vision of Assassin’s Creed games. Color several important interaction points in space, your voithoyn to speculation about the previous objects positions, while moving in the most complex cases of the game give you the opportunity to represent entire crime scenes, finding the correct sequence of theoretical acts committed with based on allegations by witnesses and items you own. There are also some notable platforming puzzles, where as another Lara Croft have access to inaccessible areas by moving various scattered level platforms, either with the help of buoyancy of the water, either by checking the Watson called to handle the travel levers to form the path to cross Sherlock. The similarities with the Tomb Raider games certainly do not end here, as in some cases descend underground temples, where you have to survive lethal toxic gas traps studying the painted walls symbols or avoid huge rocks directed against over your running and using her guard.
Course could not miss the famous deduction system we have seen in previous games in the series. Arriving at a more advanced stage of the case, and if you collect a sufficient number of items, please combining to create pairs to come to some conclusions. Then, combining more pairs of conclusions, playing with their brain neurons Sherlock, discover your next objective or one of the possible guilty of each case. Clearly most of the time finding the real culprit is a process much more complex than it initially appears, and the chances of falling into error accusing an innocent even more. further analyze the remaining data you have, you realize that you have just discovered the tip of the iceberg and the case Commission may change, resulting in those you lead in a new area of the game, so you can continue your research from there.
Choosing a guilty close the case with the way you want by choosing one of two options that gives you the game. So you can understand the motives of the perpetrator and leave free or no mercy to drive him behind bars of prison. Then the game shows how much of the available information of the case and discovered the percentage of players who got a joint with you decision. As you can see, then, a case can be closed in less than an hour accusing the first sacrificial victim lying in your way or even reach the three-hour if you want to discover the truth.
Some of the items you find need further consideration or identification to reveal all their useful information, which lead you to the next objective. The solution to this problem provides a huge archive of Holmes, which are classified by year newspaper editions and encyclopedias covering a large range of basic scientist. On the other hand, the analysis table has all the tools to test saliva samples or various control blood in order to determine their health status or edit deliberately corroded photos and through this you can and violate correspondence not intended for you, without leaving behind a trace. Finally, in your apartment you find a large map of London under intersecting the exact location of various places to which I have to go, identifying him in maps clippings discover during a case progression.
The game borrows elements from interactive comic incorporating a dialog system, in theory inviting the player through the choices you make in it to make decisions on the outcome of various events encountered in the adventure. The problem with this mechanism is the fact that the possible answers most of the time driving or in other situations even worse should lead through a tedious trial and error process, a particular result. I wonder why they eventually incorporated into the game, when indeed the work could have been done a conventional cinematic.
And somewhere here we come to the most controversial element of the game. The authors in their attempt to attract more public, have added some fields with action, like a big (really big however!) Number of mini-games, which disrupt the continuity of the game and make the meninges into the skull of the ill-fated author in his attempt to describe ringing like crazy! Frankly an adhesive A4 handwritten notes was not enough to fit, so not to raise and another the size of an already long text will refer to them briefly. Unfortunately few of them are really remarkable, and most are based on QTE mechanisms. Yes, you understood correctly, please complete QTE more than any other game in the last five years that comes clipboard currently in mind. QTE or to balance on thin surfaces, or to clean the chimney of a fireplace, juxtaposing various data during an interrogation, to eavesdrop conversations, to swing a chain suspended leaping through it from one platform to another, to break a door, make artificial respiration in an injured victim, walk under cover of an improvised shield to prevent objects fired in on you, to carved a sword … and the long list is not endless!
Mixed impressions leave and lots of action, which to stand with dignity in the game definitely wanted more work. The gunplay walks in on-rails trails, while the logic monitoring missions Assassin’s Creed give a very limited range of motion with strictly predetermined coverage points and look clumsy “invisible wall” out of nowhere. Also, clumsy animation of Sherlock might send you to the previous checkpoint where your gait must be accurate for the completion of a goal. There are also comic situations where the game is trying to put you to play as a dog (!), Instructing you to follow the paths of smell to find much-needed items.
The game has two main levels of difficulty. The keen detective represents the normal level challenge, while the master sleuth promises to test your forensic capabilities to the fullest extent. At any time through the settings you can switch from one level to another, although in my humble opinion this is not necessary. Their differences are limited by the difficult skill to a more parsimonious in hud information and introducing a timer during -outos or otherwise secondary mechanism contrast portraits. The generally low level of challenge is to strengthen the skip button, which although it seems useful in cases where the completion of successive mini-games make the chore game unfortunately used somewhat ungainly and allows you to skip some of the fundamental puzzles of the game, reaching at the push of a button directly on their solution.
The 19th century London in the game takes shape through a modified version of the Unreal Engine 3. The environments are filled with details, the volumetric lighting impresses stabbing pragmatically dimensional models such as tree branches and the high-resolution shadows in conjunction with quality ambient occlusion enhance the atmosphere indoors. However annoying pop-in, which we were used to seeing basically the previous generation games with this graphics engine, returns to Devil’s Daughter. The appearance of skyboxes and lack of voice lip-sync during dialogues makes the need to transfer the order to Unreal Engine 4 imperative in the future to be able to visually keep the high standard set by the recent Sherlock Holmes games. As for the sound, you will immediately separate the good theme that dresses the main menu, while the additional sounds of everyday life in the streets, such as newsagents who spread the news, passersby and street vendors, give the scene a sense of vitality.
Quality of Sherlock Holmes: The Devil’s Daughter balances somewhere between the height and the depth. Smart devices like the deduction system impart a unique feature in the game that will surely appreciate. On the other hand unfortunately the important problem of consistency in the gameplay and some unfortunate design choices can not be ignored and deprive points from the overall eikona.To London of the 19th century the game takes shape through a modified version of the Unreal Engine 3. Environments is full of details, the volumetric lighting impresses stabbing pragmatically dimensional models such as tree branches and the high-resolution shadows in conjunction with quality ambient occlusion enhance the atmosphere indoors. However annoying pop-in, which we were used to seeing basically the previous generation games with this graphics engine, returns to Devil’s Daughter. The appearance of skyboxes and lack of voice lip-sync during dialogues makes the need to transfer the order to Unreal Engine 4 imperative in the future to be able to visually keep the high standard set by the recent Sherlock Holmes games. As for the sound, you will immediately separate the good theme that dresses the main menu, while the additional sounds of everyday life in the streets, such as newsagents who spread the news, passersby and street vendors, give the scene a sense of vitality.
Quality of Sherlock Holmes: The Devil’s Daughter balances somewhere between the height and the depth. Smart devices like the deduction system impart a unique feature in the game that will surely appreciate. On the other hand unfortunately the important problem of consistency in the gameplay and some unfortunate design choices can not be ignored and deprive points from the overall image.
PLATFORM: PS4, Xbox One, PC (review)
OFFICIAL SITE: http://sherlockholmes-games.com/
HM. MARKETING: 10/06/2016